Newish user here and appreciate any help I can get. I’m running into an issue where I can’t seem to get my baked indirect lighting to show up in my viewport or render in Eevee.
After baking, the emission from these windows doesn’t appear to light the interior of the room. Here’s what I’ve double checked:
- The material I’ve created has an emission w/ enough power
- Irradiance and Reflection cube map Probes are set up
- I’ve clicked the bake indirect lighting button
The other weird note is that when I move the object with the emission material closer to the objects in the scene, it suddenly works as expected. I’ve included all of this in screenshots. Let me know if there’s any other info that would be useful.