I am trying to learn how to bake normals. I have had a few successes but the models are starting to get a bit more complex and, as expected, problems.
My normal map is green for some reason! The image should explain. Lowpoly on left highpoly reference on right. I had them overlapping while baking.
The normals work relatively okay, I’d just like to have them all the same colour, and there are some artifacts on the top when rendering with GLSL:
Help on either issue is appreciated in advance.