# Baked normal map is green?

**URL:** <https://blenderartists.org/t/baked-normal-map-is-green/491753>\
**Category:** Materials and Textures\
**Created:** [November 8, 2010, 1:26am UTC](https://blenderartists.org/t/baked-normal-map-is-green/491753 "2010-11-08T01:26:08Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Brookesy](https://blenderartists.org/user_avatar/blenderartists.org/brookesy/32/6457_2.png) [@Brookesy](https://blenderartists.org/u/Brookesy)\
**Post date:** [November 8, 2010, 2:00am UTC](https://blenderartists.org/t/baked-normal-map-is-green/491753/3 "2010-11-08T02:00:28Z")

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Augh, rookie mistake. My low poly mesh had normals all over the shop. Thanks for the tip. Although it didn’t completely fix it up. Any thoughts on this development?

 ![](https://blenderartists.org/uploads/default/original/3X/1/b/1b707065dc6dae6f91c9f7d0a682f92bbea83e16.png)  

Now the green is on random spots on the mesh and the lid has that freaky red thing going on.

Thanks for the hasty reply, by the way.

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