Baked normals look blocky

I tryed baking a normal map from a high poly model to a low poly one. I have no problems with the UVs. The result looks blocky like this.

Almost as if it would bake voxels or something.
I have not encountered this problem up until now. Is it something with the new update??

These are my settings…

fsdfs

The baked normal doesn’t look good.
It might be a modeling problem.
I don’t think I can know exactly without looking at the file. :thinking:

I cannot send the project file because of the size limit even if I compress it. I hardly believe it could be a modelling problem, the topology is not problematic and the normals are not flipped. It might have to do with it being imported from zbrush, but besides that I have no idea. I will upload the fbx file though
high poly body.obj (4.3 MB)
low poly body.fbx (586.2 KB)

The modeling is clean.
Remove Sharp settings and bake.


dfhh.blend (2.6 MB)

I did that in the project file allready, but for me it is still baking wrong. Thanks for the effort put into helping me though!

That’s weird?
I have attached the file I made. Please test it.
Maybe it’s a rendering problem, so try using the CPU as well.

If there is nothing wrong with the CPU, it will be resolved by reinstalling the GPU driver.