Baked or Real-Time Shadows?

Name kinda suggests what im wondering. Which is better for the game engine? (performance wise)

Apparently it would be baked. But do i really need it?

If you really need shadows use baked for static objects and realtime for moving objects.

Ok, i see :stuck_out_tongue: I always seem to screw up baking things :frowning: ill watch a tut or something