Baked scene animation?


So here is my stupid question :grin:

Lets’ say i have a small scene and all textures are baked for each object so when i want to animate the camera movement, i don’t need to go to render view since i can see everything in material view! but how can i render the animation without going to the render view?

i know that baking helps with rendering process (making it much faster) but how can i tell the software to use the baked info for animation from the material view and not the render view?!

I hope it make sense,


While in material shading mode:

Info header > Render > OpenGL Render Animation

1 Like

awesome! Thank you sir :slight_smile: