So im having this issue when baking textures. When i bake large objects the result gets blurry, if i make the object smaller or separate it to smaller objects, then the result become sharper, but it will take forever to get it done.
when i scale up the UVmap it looks really awesome, but then im having an issue with painting the 3d model, because the UV is stretching beyond the imagetextue.
in the picture you can see on the right side the result i want, this is the image scaled up with mapping node.
on the left side you can see the baking result, it looks terrible.
What is the correct workflow for texturing large objects (export to unreal game engine)?
if i make a building, do i have to bake it in smaller separate objects?