I’ve found that when I do a full render bake of an object with a texture applied, the texture ends up looking different from how it originally looked before baking it.
The texture I applied to the material wasn’t one of the preset procedural ones like ‘clouds’ or ‘stucci’, instead it was a downloaded image of plaster which was just mapped to orco and then baked using full render bake.
In the attached image you can see i’m trying to composite the baked texture from one scene, with the specular and reflection passes from another scene with the same objects in order to speed up the rendering process during animation.
Hopefully you can see, if you look closely, that the render preview in the top right shows how the texture originally appeared before baking (this is how I would like it to appear) and below that you can see the final comp render with baked textures. Here the texture appears larger and just simply doesn’t match how it looked before.
Could anyone please tell me what I might have done wrong?
Many thanks in advance.