I have created a model and unwraped it. I have also overlaped my uv’s where textures will be repeated so that I can fit more on my UV.
I plan on bakeing a high res vershion of the model onto the low res vershion however because the uv’s are being reused and are overlapping, the high res model might be trying to bake 3 windows into the same texture space makeing the normals distorted and overlapping.
Is their a way that I can make the bake ignore some of the UV’s by hideing them or simply by removeing them and pinning them off the UV map?
Thanks in advance.