I have baked to my low poly model however I have a few slight anoyances, the map is fine but has a few rugged edges as seen in the image attached (along the edges of the container lid), am I being too picky or can I sort this.

(I have checked numerous times to see if the two low poly and high poly models are aligned and they are as close as I can get without useing the copy location plugin)

The images below should give insight, the top orthographic view is showing the overlaying two models, they have been split due to blender trying to calculate all of the islands together as one, so by spliting them I got rid of some of the distortion.


No blend file?

Ok dont worry I have come up with a few solutions, I have applied mark sharp on some of the edges and have added in more loop cuts to lower the curve on the high poly.