Bakin AO for architecture - ufff ???

Hi guys

I assume to be able to bake the approximate global illumination you need to
UV unwrap every mesh. Right ? Or is there a faster auto texture assign option?

Just asking cause I did not find any.


As far as I can tell, yes. That said, I wonder if you could actually get away with placing seams on every edge and using such a poor unwrap; I’d doubt architectural models are a real strain on your processor or RAM, so it should suffice, but it’s hard to tell without trying.

(I find it ironic that UV mapping is accepted as an essential part of a 3D model everywhere except among Blender users, who’ve got the best unwrapping tools).

that is in deed funny that Blender leads or was leading in UV unwrapping tools.