Im trying to bake this branch to a plane. Both in blender render and in cycles I get weird glitches because of the transparent leafs! Im not sure what to do. I don’t want to simply render orthographically, because the next step is for me to normal map this branch…
baking to a plane or rendering an orthographic camera, would be more or less the same. With normals, z-depth, colors, and more.
check the render passes, down in the ‘Render Layers’ tab.
^It actually works perfectly doing that… Thanks.