I’m sorry, I don’t understand. The first picture shows flat shading (and faces) while the second is smooth shaded. If you mean that the triangles are the same size of the faces, then yeah, that’s correct. Could you clarify?
I just added an Icosphere, and subdivided it in edit mode. Scaled it along X a bit to get the egg shape. Also, I extruded it already, so no need to do that.
It’s being made as a game model, so I wanted it low poly. But nvm lol. I’ve extruded the faces, and I’ll bake the normal map. Thanks a lot for the help!
Now I need to give it a brushed gritty metal look. sighs
to extrude individual faces
go into mesh menu and select extrude then individual faces
then if you are in individual face mode on bottom header you can scale move rotate all faces individually!