I changed uvs of a model and was hoping to re-bake the old textures to the new uvs like I’ve done in the past with 3d studio max without issues, but I’m running into problems with the colors not matching before and after.
Here’s a screenshot of the original textures.
Here it is after baking to the new UV channel.
I’ve tried baking the diffuse and emission, both with similar issues.
Baking is set to color only.
What am I doing wrong here? How can I keep the colors exactly the same and rebake the texture maps to the new uv map?