Baking Ambient Occlusion Map

Hello,

I make a 3D web-application by three.js and Blender. I baked a AO texture in Blender. What do you think about a quality of my work?

Attachments


I found the solution here: https://docs.blender.org/manual/en/dev/render/blender_render/world/ambient_occlusion.html

“margin UV” = 0.010
“margin AO” = 8px
Attenuation/Distance = 0.5m
Samples = 16

Live Demo in Three.js: http://8observer8.freevar.com/threejs/flat-plan/

Before:

After: