I’m having some serious issues baking (and using) a displacement map from my high-poly sculpt to the retoplogized mesh. I can bake a texture, but it causes some really wierd deformations when pluging it into the displacement input in cycles (both with and without micropolygondisplacement) to the point that the entire mesh moves.
here’s the bake settings for reference:
and the hight poly sculpt:
and the retopologized mesh:
please explain what I’m doing wrong and how to fix it