Baking animation from one armature to another

Hey everyone,

Have a question, Is is possible to bake a animation from one armature to another. Specifically I would like to create a normal animation armature and then be able to transfer the animation to a simplified armature for in game use. (the game engine is UDK). Any advise?

Do you mean like remapping? Look into Blender’s new mocap tools in the addons.