so i have modeled a skyscraper.
Afterwards i applied a small texture to it with tiling.
I use this texture also as an environment map so that i get nice reflections on the skyscraper.
It looks pretty cool and because of the environment map i get nice variations of reflectivity on the building.
I would like to preserve those reflections in a lightmap and export that afterwards into the UE4.
To do that i followed this tutorial. https://www.youtube.com/watch?v=sB09T--_ZvU
So here is the problem.
The resolution of the baked texture is VERY low. I assume this is because i scaled the UV layout way down so that it could fit the 4096x4096 blank texture.
I have really no idea what i could do next in order to increase the resolution.
Any help is very appreciated.