Hey Community,
I have a rather theoretical question, I have a perceived answer, but interested in your opinion
I work with procedural textures, that I bake into maps. It means I have NO high poly mesh, just the procedural textures.
If you bake a complex set of BW procedural texture through a Bump node, you will end up with a normal-ish kinda map, right? You plug it in, and that’s it. But it is derived from a BW setup.
Now, the question is, would it look better, if you actually generated a normal map from geometry? With procedural texturing, and NO high poly mesh, the only way I see is to bake displacement, add it as modifier, apply it, then bake it back as normal (using CatmulClark or Multires for geometry).
Then, you would still end up with a normal map. But would that be better then simply baking it from your procedural BW setup? As far as I see, it may contain more legit RGB info, but maybe not. I feel like it wouldn’t be worth the hassle.
Or would it? What do you think?