Baking Constraints... still have issues.

OK, I’ve been able to narrow down the problem of the Constraint Baking scripts on my rig to two reproducible, sure to fail tests.

Background: I have been trying (unsuccessfully) to use Blender for animating game assets for a project I am involved in. Previously I believed this may have had something to do with the large BVH animation files I was importing and applying to my rig, but the following two tests have proven this false.

Test One:

  • Load the file referenced at the end of the post into Blender 2.48a (latest version).
  • Select the rig (or not, as it is already selected the .blend file)
  • Change from “Pose Mode” to “Object Mode”
  • In the “Scripts” window on the right - run the “Animation->Bake Constraints” script.
  • Watch as Blender crashes

Test Two:

  • Load the file referenced at the end of the post into Blender 2.48a (latest version).
  • Scrub back and forth (using the up & down arrow keys) to note the IK animated bones moving the arms to the hips and back (very simple, three part position keyed animation)
  • Leave the armature selection in “Pose Mode”
  • In the “Scripts” window on the right - run the “Animation->Bake Constraints” script.
  • When the script finishes (shouldn’t take long - it’s only 150 frames), scrub back and forth again (using the up & down arrow keys.
  • Note the fact the IK “target” bones move, but the arms which followed previously no longer do so.

This is all from a clean (zip) install of Blender 2.48a and the rig file I reference below.

http://rapidshare.com/files/164204134/male_figure3.blend.html

If anyone can assist in either (a) verifying this or even better (b) helping fix this - I would be most grateful.

–Ben

Might be a little late on this topic, but i cleaned up and uploaded a new version of his script to make it work better with bones and armatures, see my thread here if you’d like^^