Baking displacement / bump maps from dimensional objects - how?

(motorsep) #1

I recall there was a fancy node setup to bake displacement maps from high poly flat’ish objects to low poly plane.

Is there an easy (built-in) way to bake displacement / bump / height maps from 3D objects (not just planar, but also fully dimensional ones) in Blender 2.8?

If there is none, can someone please show me how to make a setup (if possible at all) to bake displacement / height / bump maps from high poly to low poly ?

Thanks beforehand