Baking Displacement Map

Hey there :slight_smile:
I have a high poly mesh and now I created a low poly version of it. I already backed a normal map, that work fine. But now I tried to back a displacement map. But it turned out looking quite horrible. Any tips on how to back a nice displacement map ?

High poly mesh:


Low poly mesh:


Back settings:

File please. Those images you posted, don’t tell us nothing about your problem (not even the results you getting).

Sorry about that.

Here are my results:



The left one with displacement and the right one is the original

Close up:


I don’t know how to share me file, but I hope these help.

You can use the pasteall.org/blend for sharing files…
In the meanwhile, try setting the baking texture color space to ‘Linear’, and color depth to 32bits.

I set it to 32 bits, linear and increased the resolution and now it works like a charm.
Thanks for your help much appreciated!