Hey there
I have a high poly mesh and now I created a low poly version of it. I already backed a normal map, that work fine. But now I tried to back a displacement map. But it turned out looking quite horrible. Any tips on how to back a nice displacement map ?
You can use the pasteall.org/blend for sharing files…
In the meanwhile, try setting the baking texture color space to ‘Linear’, and color depth to 32bits.