Hello blender community,
I have a character rig in which i used shape keys to create facial expression.
These shape keys are controlled with drivers.
Now after animation i want to bake all driver animation . Means i want to convert shape keys values to keys.
“I am making my rig/animation for unreal engine export ready”
Please help me in this baking process as Animation<bake action in not helpfull in baking drivers/shapekeys
Thanks in advance.