Baking drivers animation

Hello blender community,
I have a character rig in which i used shape keys to create facial expression.
These shape keys are controlled with drivers.

Now after animation i want to bake all driver animation . Means i want to convert shape keys values to keys.

“I am making my rig/animation for unreal engine export ready”

Please help me in this baking process as Animation<bake action in not helpfull in baking drivers/shapekeys

Thanks in advance.

Does this help?