Baking dynamic joints for game engine exportation

Hello everyone:)

New Blender user here. I’m a CG student which has been using and learning Maya for 3 years now.

I have been learning Blender for about 2 months now for personal projects at home. Took some time but I eventually managed to bridge the gap in my modelling workflow.

I’m currently working on a project in which I will be integrating an FBX animated character into Unreal 4.

However, my character has a cape and features long hair.:confused:

In Maya, there’s this amazing tool which allows you to add dynamic properties to your armatures in a few clicks!

This can be used to avoid animating clothes, hair,flags and such.

Once, the simulation is done you can simply bake your dynamic animation for game exportation.

I wondered, is there a similar tool in Blender?

Thank you.