Hi, I’m having some errors trying to bake the diffuse color in cycles (blender 2.79b), for an object with different materials, baking from one UV, with everything overlapped, to another UV atlas with everything together.
So I duplicate the object, and after selecting both I bake using the option selected to active. But the problem is that I find this errors at the borders of the UV shells, like some color leaking that shouldn’t be there.
I tried using the cage, and playing also with ray distance parameters, but same result.
I always get this:
Any idea why this is happenning, and how to solve it?