Baking external BLEND file library instances into single BLEND file

Hey, all.

I’ve had a look through the FAQs, and can’t find a good answer on there anywhere, so I thought I’d test my luck on here.

Is there any way of ‘baking’ external references to BLEND files into a parent BLEND file? For example, if I have a parent BLEND file which references 2 external BLEND files, can I add the geometry from these external BLEND files to the parent itself?

Or, more succinctly, can you merge a BLEND file library (including all of its referenced geometry), into a parent BLEND file?

I don’t know of a way to do what you are describing offhand, but you can always append:

Maybe someone else knows how to make a linked object “real”.