Hey, so I’m trying to bake one object as normals/color onto another, onto one specific point, and the “ray distance” setting is seemingly being ignored by the baker. The object being baked onto the target is baking seemingly infinitely in each axis.
As you can see, the setting is set to 0.1m and yet the object is being baked onto each side of the model. I have used this exact same technique hundreds of times for ID maps and normal maps but now it’s not working smoothly.
Here you can see it with the color bake.baketest.blend (686.4 KB)
Here’s the file I’m testing with.