I have a model that has a gradient from white to black, top to bottom. My model has UVs. Now I want to bake out that gradient to a bitmap image. Is this possible?
Thanks in advance.
M
Just in case: I don’t want to have just a gradient ramp, I want a texture based off of the objects UV/geometry.
How is your object achieving a gradient? Are you using some sort of UV project modifier? Can you show us how you currently have it setup?
Did you tried o bake it… because that is exactly what baking means ( or is meant for) : project some procedural texture onto the UV mapped texture…
Indeed aa said above
If the object(s) got unwrapped, you should be able to bake any texture from the node tree
Just plug it into an emission and bake as Emit. (Tecnically you can bake it from other sources but emit is generally used to bake parts of node trees)