I created a particle hair system in Blender which I was easily able to convert to a mesh, but now I’m attempting to bake out that high-res mesh to a low-res mesh and I’m getting pretty much just a pixelated mess. If anyone has accomplished this successfully, any help would be appreciated. Thanks!
Anyone know how I can have good baked hair on a normal map? (like the first picture from marmoset)
(I don’t own marmoset and I don’t have the money to buy it)
I tryed hair curve and particle system converted to mesh, I tryed with cage for baking the hair. nothing works, but I can bake a combined texture and I have hair and shadows baked.