Sorry if this is the wrong place to post, couldn’t really find a place to post it.
I’m not a Blender genius, and in fact I really don’t know much at all about it. I’ve already made my animation and I can play it inside of blender. I’m pretty sure it’s using keyframes, but apparently it’s not supported with the 3D library I’m using.
The team who built the 3D library that I’m using for a game I’m making, told me “Seems that the animation are exported using curves. Please try to export again baking the animation using matrix instead. http://wiki.blender.org/index.php/Dev:2.4/Source/Animation/AnimationBaking”
I don’t really understand that link, and I’m sort of lost. I really don’t know if I’m trying to “bake” a physics animation. 
Anyway, sorry for being so clueless and unspecific, I don’t really know what I’m doing, haha.
You can find my blender file below:
http://www.mediafire.com/?paljto3bhv4xxw1
Maybe someone could check it out and they might realise why my animation isn’t comptabable with the library I’m using.