Yesterday I moddeled this Little bike as an high-poly model.
Now I want to create a low-poly assets of this bike to use it in a game.
I know how to use Xnormals to bake out all the geometry, but I’ve got a few practical questions.
The parts that would need geometry baked to it are the tires, pedals, horn and the saddels, I think the other parts of the bike might be a waste of uv-space to bake normals too… I mean all those long cylinderlike shapes… wouldn’t smooth shading do the trick for that geometry? What kind of uv-layout would you recommend for this asset?
Normally I would unwrap it all since I would have to bake the defuse, spec and such but since all the metal is done with a shader wouldn’t that be unnecessary? I could really use some advice on this. How would you make this asset Game-ready?