I don’t know if you need help, as i’m unsure what is your question, but loading your last upload , i noticed you didn’t packed your normal map , so i can’t check what is your problem with it.
But looking at the settings, you may need some tweaks.
At the Baking panel, you have the margin set to 2 (the default) , it’s bad because with a margin set only to 2, you’ll be able to spot the “seams” when looking at your axe from some distance.
Increase the margin to 5 or 6 to be sure the visible seams problem do not occur (and why it’s a good idea to have in the UV some distance between the islands).
I’m not sure of the minimum value one should use at that Margin setting to be sure the seams never appear at some distance, but i always found 5 or 6 to be good enough.
Then in your texture panel there’s a “Image Sampling” tab, in it there is a “Normal Map” button that is not enabled by default, enable it (and you have not enabled it),
Your normal map will be displayed much better when rendering if you enable this.
Is the axe with how you configured it working perfectly in unity ?
I’m asking, because i noticed that you made 2 materials for it, one for the diffuse and one for the normal.
It seems odd to me, as if i click Render, the material that has the diffuse does not appear in the rendering, only the material with the normal (that is listed in 1st) is actually existing in it.
The only way i see the normal and the diffuse working is to use 1 material and give that material the 2 textures :
Is this 2 separate material for the normal and the diffuse a requirement for your Unity export ?
Other than that , i don’t see any obvious problem, and the diffuse+normal looks quite nice.
I’m not familiar with Unity, so it may then not be usefull to keep your textures under the same material i don’t know how the export works for it, but it’s usefull to keep diffuse, normals, bump, etc… under the same material if you want to render your model.
The same way you added the 1st texture, let’s say you have a material, and have a diffuse texture already :
You want to add your normal map, so you select a slot under the 1st texture
then you press “New”
After that you configure the texture to your needs.