I’m curious if there is any way to bake IK to FK in blender armatures. I want to be able to animate with IK, but the game engine that I am exporting to requires that the animations be FK. Thanks.
In the current Blender: 2.37a, I think you can bake constraint in action. This mean, as ik solver is a constraint, that maybe you can bake all the bone’s move in a new action, with out need of ik solver. (so a fk)
Try it, it’s in the header of the action window, the bake button.
sweet, that worked, thanks 