I have spent some hours in the futile attempt to bake a foll render of my latest model. I’ve made the UV-Map (several times actually) and no matter what I do, only half of the UV is baked to. The other half stays black. So either the front or the backside of my model are not baked correctly (it seems to be due to the order in which I unwrap them… whatever half of the model I select and unwrap first can be baked).
- The normals are all correctly aligned
- no overlapping UVs (I checked every single face)
- lights are in place, both sides are lighted
- renderings of angles from both sides are correct
Has anyone else ever had this problem? :spin: