Baking Lightmaps with Blender Render


I am having a hard time baking a lightmap. When I bake I get nice ambient occlusion shadows, but none of the hard shadows show up. Yet in the viewport shading mode, “Rendered”, it looks exactly how I want it. Anyone have an idea what I’m doing wrong here? It’s probably a simple fix, but I have been banging my head against the wall all day trying to figure it out.

Nevermind, spent all day on this and I’m embarrassed to say that it was the little restrict rendering button in the outliner beside the light that was off.