So for whatever reason UE4’s lightmaps suck badly when it comes to including normal maps for baked lighting and self-shadowing:
My plan is to bake lightmaps in Blender and bring it into UE4 to combine with material of my terrain via Multiply node.
I don’t have any problem baking lightmaps in Blender (or at least I didn’t have any in the past when I was using BI; so I am hoping I won’t have any using Cycles). However, I never tried baking lighting to include normal maps.
How do I do that?