Baking Liquid

I dont get it: My liquid Domain is in the shape (shown below) like a bottom of a glass. BUT: When I bake, the liquid fills up a square, outside the domain area as if it’s filling up a cube. any suggestions on how to fix?

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Hi,

The domain of the liquid is the bounding box of the object you set as the domain. You should set your glass to be an obstacle, with a domain around it.

to give more info, a domain is the place a liquid simulation occurs, and it willl always be a cube, no matter what the domain mesh object is (all you can do is scale it). obstaces are the main course you should take for collisions, not domains, since they can be made to any object shape.

And to add to what was allready said. The domain is the boundingbox of the object set as domain.