Hi Guys
After watching a few (very good) videos on Glossy Materials I was wondering if it is possible to get the Mat Cap texture as seen in the 3D viewport to appear in the UVEditor window, See attached pic for a better idea…
https://gyazo.com/927222236b792bb3699ee581a1c9cce7
…So I can place it on the model just to give a simulated look, not real time…as a baked texture as it were.
Have a great Sunday!
thanks