Baking mesh for actors

I’m assumong (perhaps incorrectly) that you can rig a character with an armature in bleder, create an action and then bake out that action for use in the game engine. If that’s the case, how do you do it? if not, what do I do if I have 30 of the same characters running about? Can they all be driven by armatures? it sounds like a lot of overheads. I’d appreciate a pointer to a tut if possible.

Thansk very much.

Glenn Melenhorst

use the action actuator, you can use the armatures.