Baking metaballs to mesh animation?

Okay, kind of an obscure problem I’ve got here, but is there any way to convert meta objects to a mesh and retain their animation as a mesh deformation?

I’ve got an animation with a bunch of metaballs colliding and a few of the material options (In this case, ramps and ZInvert) don’t work with metas so I need to convert them to regular meshes for the material to work right…

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file a bug report