I noticed that animating hair movement, as well as clothing and some body parts by hand is exhausting, and its something that should be possible to generate.
WWW -dot- blendercookie.com/2010/10/19/animation-basics-creating-a-swinging-chain/
Its just too time consuming.
Im thinking of animating the body movement and let the hair (which by the way is a mesh) movement, for example be generated by physics. I need to get my characters to another game engine, which doesnt support such things in realtime, so I was hoping to somehow “bake” that information and create bone poses for each frame from that.
Im thinking this might be possible by making Bullet affect some of the bones, is that possible and is there an example?