Hello. I am trying to bake 2 BSDF nodes into one. They are both metallic, and i was following a video that explains how to bake metallic maps. Normally, i would connect an RGB node that is white to the metallic, preview that RGB node, then bake. As shown here:
Now, i wanted to add some masks to my model, that being fingerprints. The fingerprints are alittle metallic to add a bit of reflection, like in real life, how fingers leave some residue behind. I followed Blender Secret’s video on how to make custom brushes for masks, which required me to do a different setup here:
(Fingerprint mask and texture there in the middle show what i had made. The texture has its own bsdf, with its own properties.)
Now the problem i have is trying to combine the two so that they can show up on the same baked image. When i use a mix shader, nothing shows reflective. I tried one after the other, combined the two images into the new material bsdf, and nothing happens. So i am stuck here. How can i bake these two maps? I am sure there is a better way to texture the material, but i did not find anything useful that was close to what i was looking for.
Here is the blend file. The material i am working on is called “Body (Prints 1, Body .5)”
Sorry if this post is convoluted, i still cannot post all these images and links at once
Thanks