Hey guys, hows going, again me with another question xD
Im pretty much finished with my Model right now, but I want to unify everything into one shader (Im creating a game asset) so I need to rebake everything into one Diffuse and Normal Map. So thats the plan.
The Diffuse map worked out quite fine, but Im struggling with the Normal maps right now, because if I rebake those into one single Map, the normals arent generated correctly e.g. its just pure purple-blue
I know that I should actually use selected from active for baking normals, but what if I just want to put all the multiple Normal Maps I baked into one single normal map ?
Someone got an idea how that is done ?
I would appreciate every answer, cheers