Right now i have a scene where i UV mapped multiple textures onto my model, and now i want to bake all of the textures into one image so i can fix the seams. I tried bake textures but it just made all of the images i was using totally black. Any help would be appreciated.
edit I found a way, but the image is too large. Is there a way to blur the edges where two tiling textures meet in an area like this?
You can use “Bake to Texture”, but the model is too large to have a high resolution bake. Anyway, on a small model, you can bake all of the textures into a image file and edit it like that, but it wouldn’t work for this.