As a beginner in Blender,I’ve sculpted a high-poly model of a cylindrical container and attempted to bake a normal map onto a low-poly object. Despite several attempts, I consistently encounter a seam along the UV edges after applying the texture.
I’ve tried resetting the normals on the low-poly model and adjusting the UV edges multiple times, but the issue persists.
Thank you,I followed the instructions in the manual and here is a screenshot of my nodes. I indeed converted the image into a normal map and connected it to the BSDF node.
Thanks for the prompt reply! Now, it looks like the bottom of your Image Texture Node is cut off in the screenshot, so I can’t see the color space setting you used. Can you take another complete screenshot of that node or confirm that the color space setting is set to “Non-Color”?