Hi, is it possible to take smooth shaded low poly object (ie head) and do this:
Duplicate it, set smooth shading, sculpt detail, bake normal map and use it on low poly object?
When i do that, the normal map contains some artifacts right after duplication and setting smooth shade. I cant achieve normal map to be one colored after duplication.
Am i missing something? Or what is the correct workflow for adding details via normal map, when i have only low poly object?
Using Cycles and 2.75a