Baking normal map / seams / strange lighting

I’m trying to get baking from multi-res working and I have a few issues. I can bake a map and set up the nodes in cycles, but I’m having two issues:

  1. The lighting is wrong on the low(ish) poly / normal map version. The key light appears to be coming from the right when really it is more straight on.

  2. The seams are awful. Is there anything I can do to fix this, or do they just need to be hidden completely?

I’ve included a packed blend with the high and low poly objects if you want to look at this mess.

Here’s the issue:


Switch your normal map mode (Image Texture node) from ‘Color’ to ‘Non-Color Data’ :rolleyes:

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Thank you! It’s perfect. :spin: I’ve included a screenshot of the nodes if someone else has this problem. Thanks to Stan Pancakes.


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