I’m trying to get baking from multi-res working and I have a few issues. I can bake a map and set up the nodes in cycles, but I’m having two issues:
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The lighting is wrong on the low(ish) poly / normal map version. The key light appears to be coming from the right when really it is more straight on.
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The seams are awful. Is there anything I can do to fix this, or do they just need to be hidden completely?
I’ve included a packed blend with the high and low poly objects if you want to look at this mess.
Here’s the issue: