Baking normal map

Hi,

I’m really new to blender and trying to finish my first model.
My biggest problem at the moment is to bake the normal map in a way that the map is actually working.
I’m baking from high poly to low poly, but 95% of the normal map is just yellow and has no effect when adding the normal map in the shading editor to the low poly model.

Here are screenshots of my settings, maybe i did something wrong there.

Would really appreciate it if something have a good tip for me.

Thanks in advance mates

that yellow things are the faces that clipping throght the low res mesh. always make the low res mesh little bigger than higres. you can do this automaticaly and better in substacnee painter, stringly recomending if you do more baking , texture for future

Thanks for your answer.
are there no ways doing this completely in blender?
I saw tutorials in youtube and they’ve done it in blender but I don’t get the result.
I don’t need it often, maybe two times a month and for that substance painter is to expensive.

yes you can just scale the lowpoly mesh with alt+s (dont scale to far) or manualy push faces that clipping. this wt i achive :


this one got overlaping highres and lowres

this one is same but i scale the low a little :slight_smile
its fixed

What I like to do, is add a displace modifier to push out the low poly, that way you can very easily see when things are and aren’t covered, and its super easy to just remove it after the bake.

For problem spots, I’ll add a shapekey and manually push it out if I need to.