I’ve tried a few different times but I keep getting the same issue. I have a high poly sculpted rock with multires. I have a low poly rock based on the high poly rock. I did an auto-unwrap for the UVs. When I bake a normal map from the high poly rock to the low poly rock, the detail comes through but it’s baking it using the high poly rock’s UVs.
I’ve repeated the steps of selecting the high poly then low poly while making sure my texture map is selected and baking. It still does the same thing. Are the high and low poly UVs supposed to match up too? How would that be possible?
The high poly UV map is the auto-unwrap which comes automatically from making a cube. The low poly I did a separate auto-unwrap.
Does blender require both high poly and low poly to have the UV islands and features in the same UV space before sculpting? I feel that doesn’t make sense, especially with a retopo workflow which generates new UVs. This happens with 2.91.2 and 2.83,1