I’m still getting used to the normal mapping work flow and I’m unsure how to paint them. Here’s what I want to paint:http://www.pasteall.org/pic/show.php?id=43766 It’s a cupboard, that will have glass on it, it has shelves on the inside and that’s about it. I’ve tried to keep it simple.
Today I finished a tutorial (http://vimeo.com/26772037) on normal mapping. In the tutorial I used a single plane and made a texture for it. To do this I made a high poly version above the single plane, then baked my normals to it.
So how do I do it to a complex model like this? Do I have to paint them manually? If I do, how so?
I would you like people to share how they would go by texturing something like this.
I’m using Blender 2.6.5 and Photoshop CS6. Here’s an example of what I’ve tried, for using a high poly mesh and baking onto a low poly mesh: http://www.pasteall.org/pic/show.php?id=43773
Edit: Might I add that some of the normals are baking onto things they shouldn’t. I’m going to remake the high poly version and see if it was just me, making a terrible mesh.
Edit: Here is the .blend file, I’ve used an ‘explode’ method to try and get it working. But to no avail!